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Tsubasa. 11
CLAMP (Mangaka group)
Teen Fiction CLAMP

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From Publishers' Weekly:

In the mythical land of Clow, the brilliant but romantically clueless teenager Syaoran is working on an archaeological dig, while his friend Princess Sakura works up the courage to tell him she loves him. Unfortunately, just as she's about to, a mysterious symbol robs her of her memories and scatters them across countless parallel worlds. What follows next is no surprise: Syaoran vows to restore her memories. He embarks on his quest with a wizard, a ninja and a Pokemon-like creature. In this first volume, the motley group finds itself negotiating with an interdimensional witch and visiting the Hanshin Republic, a parallel world obsessed with Japan's perennially second-place baseball team. While Clamp (the Japanese collective of women manga creators) has pitched this work as a more sophisticated take on its source material (the Cardcaptor Sakura series), the art is stereotypical manga: lithe figures, occasionally confusing layouts and lots of cutesy chibi figures. Alas, the writing is equally confusing. Characters appear and disappear with great fanfare but little foundation, and if the Dramatis Personae "scorecard" in the back of the book is any indication, half of the central ragtag fellowship aren't even characters in the series. Still, Clamp taps into some story lines that are likely to pay off. Fans of Cardcaptor Sakura will enjoy this; everyone else will be left scratching their heads. (May) (c) Copyright PWxyz, LLC. All rights reserved

From Library Journal:

The four-woman manga team CLAMP have many U.S. fans, for whom this series will hold special interest: it's a mega-crossover featuring new versions of characters from many different CLAMP series. Princess of a land called Clow, teenage Sakura (several years older than her counterpart in Cardcaptor Sakura), loves her childhood friend Syaoran, who is leading an archaeological dig into the kingdom's ruins. When Sakura visits a newly uncovered room in the ruins, a rune there unlocks a power within her, and her memories are scattered throughout the dimensions. In desperation, high priest Yukito sends Sakura and the devastated Syaoran to the Time-Space Witch, who, in a scene that also appears in xxxHOLiC, Vols. 1 and 2, extracts a terrible price from Syaoran and then sends them and two companions on a quest through different worlds for the pieces of Sakura's memories. The art here is reminiscent of Rayearth or Sakura but with a rougher edge. CLAMP's writing sometimes slides too far into foolishness or contrivance, tendencies kept in check here. With its built-in audience, this is recommended for teens and adults at all libraries. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

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