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Virtual reality : simulating and enhancing the world with computers
Grady, Sean M.
Adult Nonfiction QA76.9.H85 G7195 2003
Grady, Sean M.
Adult Nonfiction QA76.9.H85 G7195 2003
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| Contents | Page |
|---|---|
| Acknowledgments | p. X |
| Introduction | p. XI |
| 1 - A Quick Tour of VR | p. 1 |
| Adapting Computers to Users | p. 2 |
| VR Basics | p. 4 |
| Augmented Reality | p. 6 |
| Where the Virtual Worlds Are | p. 7 |
| 2 - Creating Practical Computers | p. 9 |
| Starting on the Path to Computers | p. 10 |
| Faster Calculators for Science | p. 13 |
| New Designs for Computers | p. 15 |
| 3 - Developing Better Interfaces | p. 18 |
| A SAGE Approach to National Defense | p. 19 |
| Sketching the Future of Computing | p. 21 |
| Building a New Form of Computing | p. 23 |
| An Easier Human-Computer Interface | p. 24 |
| 4 - Precursors to VR | p. 26 |
| Reality to Go | p. 27 |
| Immersing the Audience | p. 28 |
| Entertaining the Senses | p. 29 |
| Simulating Flight | p. 31 |
| 5 - A New View of Data | p. 34 |
| The Ultimate Display | p. 34 |
| Forging the Sword of Damocles | p. 36 |
| Computer Data that Can Be Touched | p. 38 |
| Putting People in Artificial Realities | p. 40 |
| 6 - A New Course for Indoor Flight Training | p. 42 |
| An Overwhelming Interface | p. 43 |
| "Darth Vader" in the Cockpit | p. 45 |
| 7 - Mimicking Reality | p. 50 |
| Remaking Reality at NRSA | p. 52 |
| A New View of Computer Data | p. 54 |
| Naming the New Wave of Computing | p. 56 |
| 8 - Reality Simulators: Supercomputers to PCs | p. 58 |
| Putting Reality in a Box | p. 59 |
| Levels of Reality Engines | p. 60 |
| Inside a Reality Simulator | p. 62 |
| Reality Simulation Across the Internet | p. 65 |
| 9 - Graphics: Polygons and Perspectives | p. 68 |
| The Starting Point for Computer Graphics | p. 69 |
| Making a Virtual Scene Come "Alive" | p. 72 |
| Coordinating Virtual Worlds | p. 76 |
| 10 - Displays: Looking and Listening in VR | p. 78 |
| Virtual Visualization | p. 79 |
| "Sunglasses" for the VR World | p. 81 |
| Stereoscopic Displays for the Bare Eye | p. 84 |
| Three-dimensional Sound | p. 84 |
| 11 - Manipulators: Gloves, Wands, and Trackers | p. 88 |
| Touching Objects in Thin Air | p. 89 |
| Keeping Track of Where You Are | p. 94 |
| 12 - The Larger View: CAVEs, Walls, and Desks | p. 99 |
| Computing in a CAVE | p. 100 |
| Desktop Displays | p. 102 |
| Artificial Reality | p. 104 |
| Augmented Reality | p. 106 |
| 13 - VR as a Research Tool | p. 108 |
| Blowing in the [Virtual] Wind | p. 110 |
| Force-feedback Soccer in the Microscopic World | p. 111 |
| Running Experiments in Virtual Labs | p. 115 |
| Re-forming Dinosaurs Through Scientific Visualization | p. 119 |
| 14 - VR as a Training Tool | p. 121 |
| Virtual Reality in the Military | p. 122 |
| A Wide DIStribution of Military VR | p. 124 |
| To the Sea In Simulated Ships | p. 126 |
| Cruising Around Virtual Streets | p. 128 |
| Virtual Industrial Training | p. 131 |
| 15 - VR as a Teaching Tool | p. 133 |
| Classroom Virtual Reality | p. 134 |
| VR on Campus | p. 136 |
| Preserving the Past with VR | p. 137 |
| 16 - VR as a Design Tool | p. 141 |
| Speeding Up Vehicle Design | p. 142 |
| Virtual Architecture | p. 144 |
| Detecting Design Flaws with Virtual Reality | p. 147 |
| A Virtually Guaranteed Presentation | p. 149 |
| Buildings for a Virtual World | p. 150 |
| Comfort and Convenience, Courtesy of VR | p. 151 |
| 17 - VR as a Healing Tool | p. 153 |
| Surgical Simulations | p. 154 |
| Virtual Operating Rooms | p. 157 |
| Physical Therapy in a Virtual World | p. 158 |
| Feeling Virtually No Pain | p. 161 |
| 18 - Developing VR as a Business | p. 163 |
| VR Enters the Business World | p. 164 |
| Cyberhype: Mistaking Possibilities for Predictions | p. 167 |
| The VR Market Today | p. 170 |
| 19 - Drawbacks to VR | p. 173 |
| Cyberspace Sickness | p. 174 |
| Decompressing from VR | p. 177 |
| The Human Factor | p. 179 |
| 20 - Virtual Philosophy | p. 181 |
| Is VR Following the Right Path? | p. 182 |
| What Really Is Virtual Reality? | p. 185 |
| Virtual Reality's Image | p. 187 |
| 21 - VR's Future | p. 190 |
| Thawing VR's Winter | p. 191 |
| The Best of Both Worlds? | p. 193 |
| Closing In on the "Ultimate Display" | p. 195 |
| A Final Note | p. 196 |
| Appendixes | |
| Glossary | p. 197 |
| Further Reading | p. 206 |
| World Wide Web Sites | p. 212 |
| Index | p. 215 |
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